Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jinx
Victory
Ranked Solo/Duo · 367 days ago
10 / 13 / 3
K / D / A
28.3%
Kill participation
492
Damage / min
13,290g
466.3 gold / min
21
9 placed · 3 cleared
167
5.9 CS / min
Objective control
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatrelya#JP2
Rumble · Top
2 / 8 / 8
30.3% KP
21,405
15.8% share
9,192g
167 CS · 5.9/m
千 聖#0711
Nocturne · Jungle
10 / 11 / 9
57.6% KP
28,005
20.7% share
12,858g
174 CS · 6.1/m
南條愛乃#jolno
Yone · Mid
10 / 9 / 10
60.6% KP
39,663
29.3% share
12,992g
184 CS · 6.5/m
Car1 Johnson#Grove
Ezreal · ADC
1 / 6 / 11
36.4% KP
23,732
17.5% share
9,089g
138 CS · 4.8/m
Free Bird#Fast
Mel · Support
10 / 12 / 10
60.6% KP
22,588
16.7% share
11,020g
84 CS · 2.9/m
Red side
Victoryまんちゃん#pay
Cassiopeia · Top
12 / 2 / 10
47.8% KP
33,366
28.7% share
15,483g
255 CS · 8.9/m
senzawa#JP1
Karthus · Jungle
12 / 8 / 11
50% KP
31,918
27.5% share
16,513g
217 CS · 7.6/m
A Kat#JP1
Sion · Mid
7 / 4 / 12
41.3% KP
21,451
18.5% share
14,063g
198 CS · 6.9/m
ゼドキンガチ本気モード#暴言注意
Jinx · ADC
10 / 13 / 3
28.3% KP
14,022
12.1% share
13,290g
167 CS · 5.9/m
グレイラースY#JP1
Maokai · Support
5 / 6 / 20
54.3% KP
15,431
13.3% share
10,580g
37 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
