Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Blitzcrank
Defeat
Ranked Solo/Duo · 359 days ago
4 / 12 / 12
K / D / A
53.3%
Kill participation
512.7
Damage / min
7,919g
285.2 gold / min
43
19 placed · 4 cleared
21
0.8 CS / min
Objective control
2
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryべんとりっくお姉さんとお家デート#ルール34
Vayne · Top
8 / 6 / 7
39.5% KP
37,381
27.8% share
14,548g
230 CS · 8.3/m
βruce#JP1
Naafiri · Jungle
11 / 3 / 9
52.6% KP
26,225
19.5% share
13,982g
193 CS · 7/m
焼きそばパンMID#2K1M
Akali · Mid
7 / 11 / 4
28.9% KP
27,578
20.5% share
10,549g
146 CS · 5.3/m
LYNN#JP1
Miss Fortune · ADC
12 / 5 / 6
47.4% KP
33,497
24.9% share
14,736g
218 CS · 7.9/m
υ е#467
Nautilus · Support
0 / 5 / 14
36.8% KP
10,022
7.4% share
7,738g
27 CS · 1/m
Red side
Defeat王 騎#JP1
Tahm Kench · Top
5 / 6 / 9
46.7% KP
14,017
15.9% share
10,616g
143 CS · 5.2/m
Fubuki#25ji
Kayn · Jungle
6 / 6 / 9
50% KP
20,266
23.1% share
11,611g
170 CS · 6.1/m
参政党狂信者#メロンパン
Sylas · Mid
8 / 8 / 7
50% KP
20,999
23.9% share
9,593g
129 CS · 4.6/m
角刈りかっくん#JP2
Kai'Sa · ADC
7 / 6 / 8
50% KP
18,366
20.9% share
12,313g
218 CS · 7.9/m
ゼドキンガチ本気モード#暴言注意
Blitzcrank · Support
4 / 12 / 12
53.3% KP
14,235
16.2% share
7,919g
21 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
