Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Xerath
Victory
Ranked Solo/Duo · 349 days ago
11 / 1 / 13
K / D / A
72.7%
Kill participation
995.3
Damage / min
14,936g
495.4 gold / min
5
7 placed · 0 cleared
229
7.6 CS / min
Objective control
3
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory鉄砲玉#JP1
Jax · Top
6 / 1 / 8
42.4% KP
18,807
17.7% share
13,930g
215 CS · 7.1/m
センチュリーSUVください#1416
Viego · Jungle
5 / 4 / 16
63.6% KP
21,132
19.9% share
12,943g
202 CS · 6.7/m
野良猫#にゃー
Xerath · Mid
11 / 1 / 13
72.7% KP
30,007
28.2% share
14,936g
229 CS · 7.6/m
jEtzQKsxsapLkKr8#JP1
Jinx · ADC
8 / 4 / 12
60.6% KP
30,991
29.2% share
14,834g
240 CS · 8/m
Raharl#JP1
Braum · Support
3 / 7 / 20
69.7% KP
5,295
5% share
8,899g
24 CS · 0.8/m
Red side
Defeatアイタタタタタタ#7030
Pantheon · Top
1 / 8 / 2
18.8% KP
20,068
27.4% share
8,999g
176 CS · 5.8/m
chovy#チョビー
Sylas · Jungle
3 / 5 / 7
62.5% KP
12,394
16.9% share
10,492g
187 CS · 6.2/m
ytzz#2426
Orianna · Mid
1 / 7 / 4
31.3% KP
11,982
16.4% share
10,203g
244 CS · 8.1/m
サンデヴィスタン#Lucy1
Kai'Sa · ADC
9 / 6 / 4
81.3% KP
20,105
27.5% share
13,973g
253 CS · 8.4/m
初音ミクMiku丶#初音ミク
Nautilus · Support
2 / 7 / 9
68.8% KP
8,583
11.7% share
7,912g
28 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
