Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Irelia
Defeat
Ranked Solo/Duo · 345 days ago
13 / 8 / 11
K / D / A
70.6%
Kill participation
1,371.5
Damage / min
18,692g
602.3 gold / min
16
9 placed · 2 cleared
255
8.2 CS / min
Objective control
1
Dragons
1
Baron
10
Towers
1
Inhibitors
0
Herald
3
Dragons
0
Baron
7
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryVietNamKING#siuuu
Urgot · Top
11 / 6 / 9
47.6% KP
29,118
20.1% share
16,562g
207 CS · 6.7/m
Yama Channel#超強い
Master Yi · Jungle
12 / 11 / 15
64.3% KP
38,005
26.2% share
16,572g
178 CS · 5.7/m
pocoyo3#Kat
Lux · Mid
6 / 4 / 18
57.1% KP
37,573
25.9% share
14,466g
239 CS · 7.7/m
sacrifice#2345
Mel · ADC
11 / 8 / 10
50% KP
28,003
19.3% share
13,531g
214 CS · 6.9/m
うっしぃ#JP1
Braum · Support
2 / 5 / 24
61.9% KP
12,313
8.5% share
10,140g
32 CS · 1/m
Red side
Defeat黒神話の吗喽#均衡猴
Shen · Top
7 / 8 / 11
52.9% KP
21,731
20.7% share
12,331g
199 CS · 6.4/m
森のもふもふ#JP1
Kindred · Jungle
6 / 6 / 10
47.1% KP
13,876
13.2% share
13,456g
251 CS · 8.1/m
野良猫#にゃー
Irelia · Mid
13 / 8 / 11
70.6% KP
42,562
40.5% share
18,692g
255 CS · 8.2/m
냐 옹#NEKO
Hwei · ADC
5 / 9 / 8
38.2% KP
13,151
12.5% share
12,089g
195 CS · 6.3/m
BOSS AI#JP1
Sion · Support
3 / 11 / 10
38.2% KP
13,782
13.1% share
8,492g
44 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
