Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Blitzcrank
Victory
Ranked Solo/Duo · 345 days ago
3 / 3 / 13
K / D / A
55.2%
Kill participation
686.5
Damage / min
7,390g
362.3 gold / min
34
20 placed · 2 cleared
18
0.9 CS / min
Objective control
0
Dragons
0
Baron
1
Towers
0
Inhibitors
1
Herald
3
Dragons
0
Baron
6
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatGraceEye#99999
Yasuo · Top
1 / 7 / 1
12.5% KP
14,795
24.8% share
7,121g
143 CS · 7/m
修羅の道を歩む#KR 1
Zed · Jungle
6 / 6 / 4
62.5% KP
14,987
25.1% share
9,426g
136 CS · 6.7/m
mirage#mmks
Malzahar · Mid
4 / 4 / 3
43.8% KP
13,369
22.4% share
9,287g
143 CS · 7/m
SeAe#0711
Kai'Sa · ADC
3 / 6 / 1
25% KP
9,110
15.3% share
7,538g
139 CS · 6.8/m
Chat爺PT#54321
Pyke · Support
2 / 6 / 2
25% KP
7,452
12.5% share
5,944g
44 CS · 2.2/m
Red side
Victory白 梓蕓#Loopy
Tryndamere · Top
7 / 4 / 1
27.6% KP
18,804
28% share
10,379g
187 CS · 9.2/m
Japanese Spider#1558
Nidalee · Jungle
5 / 3 / 9
48.3% KP
7,241
10.8% share
9,366g
143 CS · 7/m
機動戦士カズダム#JP1
Pantheon · Mid
9 / 3 / 0
31% KP
11,281
16.8% share
8,558g
113 CS · 5.5/m
角刈りかっくん#JP2
Zeri · ADC
5 / 3 / 8
44.8% KP
15,930
23.7% share
10,809g
197 CS · 9.7/m
野良猫#にゃー
Blitzcrank · Support
3 / 3 / 13
55.2% KP
14,005
20.8% share
7,390g
18 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
