Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Zac
Defeat
Ranked Solo/Duo · 338 days ago
12 / 4 / 7
K / D / A
57.6%
Kill participation
1,111.6
Damage / min
13,776g
492.3 gold / min
6
3 placed · 0 cleared
188
6.7 CS / min
Objective control
2
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
2
Dragons
0
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatNever give up#533
Gnar · Top
4 / 3 / 11
45.5% KP
24,323
24.9% share
10,485g
191 CS · 6.8/m
おぱい#JP1
Sylas · Jungle
11 / 4 / 10
63.6% KP
17,681
18.1% share
12,861g
173 CS · 6.2/m
野良猫#にゃー
Zac · Mid
12 / 4 / 7
57.6% KP
31,106
31.8% share
13,776g
188 CS · 6.7/m
過則宜改之#1111
Ashe · ADC
4 / 6 / 15
57.6% KP
18,424
18.8% share
11,039g
197 CS · 7/m
ケンシ#JP001
Leona · Support
2 / 7 / 12
42.4% KP
6,271
6.4% share
7,621g
25 CS · 0.9/m
Red side
Victoryカレクゴス#JP1
Urgot · Top
4 / 8 / 3
29.2% KP
20,214
18.2% share
12,032g
207 CS · 7.4/m
ELISEKING#MQ丶蜘蛛
Master Yi · Jungle
10 / 4 / 6
66.7% KP
23,390
21.1% share
14,504g
205 CS · 7.3/m
黄色のヨッシー#JP1
Gragas · Mid
0 / 4 / 9
37.5% KP
24,301
21.9% share
9,549g
187 CS · 6.7/m
Kamui#Sub
Lucian · ADC
8 / 6 / 6
58.3% KP
26,391
23.8% share
12,308g
206 CS · 7.4/m
叶わない夢#LJL
Jax · Support
2 / 11 / 12
58.3% KP
16,503
14.9% share
10,073g
47 CS · 1.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
