Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Malphite
Defeat
Ranked Solo/Duo · 312 days ago
9 / 12 / 9
K / D / A
58.1%
Kill participation
853
Damage / min
12,648g
409.8 gold / min
24
2 placed · 5 cleared
159
5.2 CS / min
Objective control
1
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatGraceEye#99999
Yasuo · Top
4 / 6 / 10
45.2% KP
27,823
22.2% share
13,743g
247 CS · 8/m
野良猫#にゃー
Malphite · Jungle
9 / 12 / 9
58.1% KP
26,328
21% share
12,648g
159 CS · 5.2/m
IRELKING#KR11
Irelia · Mid
5 / 14 / 8
41.9% KP
19,850
15.8% share
11,400g
213 CS · 6.9/m
さくらとことり#333
Ziggs · ADC
5 / 7 / 12
54.8% KP
31,569
25.2% share
15,164g
227 CS · 7.4/m
彩虹小馬#CN1
Mel · Support
8 / 11 / 12
64.5% KP
19,805
15.8% share
10,562g
49 CS · 1.6/m
Red side
Victoryrivenrivenriven#Azhy
Camille · Top
10 / 5 / 11
42% KP
32,552
26.3% share
16,039g
222 CS · 7.2/m
호로록 봄#pupu
Lee Sin · Jungle
9 / 9 / 24
66% KP
21,990
17.8% share
15,370g
191 CS · 6.2/m
siotann3#JP1
Swain · Mid
14 / 5 / 13
54% KP
30,769
24.9% share
14,707g
200 CS · 6.5/m
ひとりぼっち#JP2
Jhin · ADC
15 / 4 / 11
52% KP
25,107
20.3% share
17,110g
235 CS · 7.6/m
Rittle#JP1
Bard · Support
2 / 8 / 23
50% KP
13,366
10.8% share
10,418g
23 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
