Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Zed
Victory
Ranked Solo/Duo · 305 days ago
12 / 8 / 12
K / D / A
54.5%
Kill participation
1,007.5
Damage / min
22,705g
544 gold / min
21
8 placed · 3 cleared
299
7.2 CS / min
Objective control
5
Dragons
1
Baron
11
Towers
1
Inhibitors
0
Herald
1
Dragons
2
Baron
6
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryマンゴーとコショウ#123
Riven · Top
14 / 9 / 15
65.9% KP
49,810
29.5% share
20,030g
229 CS · 5.5/m
大トニー#5980
Fiddlesticks · Jungle
4 / 9 / 21
56.8% KP
27,550
16.3% share
13,954g
177 CS · 4.2/m
野良猫#にゃー
Zed · Mid
12 / 8 / 12
54.5% KP
42,047
24.9% share
22,705g
299 CS · 7.2/m
kaneki#o3o
Smolder · ADC
8 / 10 / 13
47.7% KP
28,431
16.8% share
19,447g
291 CS · 7/m
白 梓蕓#Loopy
Pantheon · Support
6 / 9 / 13
43.2% KP
21,222
12.6% share
13,276g
44 CS · 1.1/m
Red side
Defeatしゅんた1106#JP1
Shen · Top
7 / 11 / 19
57.8% KP
20,605
13.4% share
16,230g
214 CS · 5.1/m
加藤惠Megumimi#love纯
Jayce · Jungle
22 / 8 / 11
73.3% KP
62,828
40.8% share
23,963g
284 CS · 6.8/m
Raharl#JP1
Syndra · Mid
5 / 12 / 7
26.7% KP
23,725
15.4% share
16,436g
257 CS · 6.2/m
itomari#JP1
Vel'Koz · ADC
4 / 9 / 16
44.4% KP
29,785
19.3% share
15,046g
223 CS · 5.3/m
Cerqueira#Kun
Zilean · Support
7 / 4 / 24
68.9% KP
17,160
11.1% share
14,053g
56 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
