Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Blitzcrank
Defeat
Ranked Solo/Duo · 299 days ago
6 / 11 / 6
K / D / A
44.4%
Kill participation
636.2
Damage / min
7,497g
295.7 gold / min
35
17 placed · 2 cleared
27
1.1 CS / min
Objective control
2
Dragons
0
Baron
7
Towers
1
Inhibitors
1
Herald
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryV1 GodSky#2008
Aatrox · Top
3 / 5 / 9
30% KP
19,229
16.8% share
9,278g
167 CS · 6.6/m
Rinahamu#zzz
Evelynn · Jungle
17 / 4 / 12
72.5% KP
31,380
27.5% share
13,877g
154 CS · 6.1/m
Recap#125
Sion · Mid
4 / 3 / 18
55% KP
21,746
19% share
11,800g
208 CS · 8.2/m
TTV 白小青#JP1
Tristana · ADC
12 / 10 / 12
60% KP
31,336
27.4% share
13,258g
139 CS · 5.5/m
sign#520am
Lulu · Support
4 / 5 / 25
72.5% KP
10,578
9.3% share
8,762g
20 CS · 0.8/m
Red side
Defeatブラキオサウルス#dino
Singed · Top
2 / 5 / 5
25.9% KP
22,223
22.5% share
8,634g
193 CS · 7.6/m
心機一転#ジャングル
Skarner · Jungle
6 / 11 / 9
55.6% KP
19,416
19.7% share
11,032g
127 CS · 5/m
江南本本本本本本本本本本本本本本#PONPO
Anivia · Mid
4 / 3 / 3
25.9% KP
21,201
21.5% share
10,891g
196 CS · 7.7/m
潔世一#Majin
Draven · ADC
9 / 10 / 4
48.1% KP
19,617
19.9% share
11,854g
134 CS · 5.3/m
野良猫#にゃー
Blitzcrank · Support
6 / 11 / 6
44.4% KP
16,128
16.4% share
7,497g
27 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
