Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lee Sin
Victory
Ranked Solo/Duo · 299 days ago
6 / 10 / 13
K / D / A
65.5%
Kill participation
865.2
Damage / min
13,777g
428.3 gold / min
16
12 placed · 0 cleared
178
5.5 CS / min
Objective control
1
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
3
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryknyn#ฅoωoฅ
Malphite · Top
3 / 5 / 12
51.7% KP
20,568
17.1% share
10,617g
132 CS · 4.1/m
野良猫#にゃー
Lee Sin · Jungle
6 / 10 / 13
65.5% KP
27,831
23.2% share
13,777g
178 CS · 5.5/m
sucuranbul#magus
Sylas · Mid
9 / 6 / 6
51.7% KP
23,373
19.5% share
13,277g
189 CS · 5.9/m
加藤惠Megumimi#love纯
Xayah · ADC
9 / 5 / 7
55.2% KP
35,646
29.7% share
16,866g
273 CS · 8.5/m
sign#520am
Leona · Support
2 / 5 / 19
72.4% KP
12,611
10.5% share
10,059g
24 CS · 0.7/m
Red side
Defeat斧でオワタ#唐揚げ
Darius · Top
5 / 5 / 6
36.7% KP
15,102
13.3% share
11,682g
210 CS · 6.5/m
ωNαNαω#404ad
Lillia · Jungle
7 / 5 / 11
60% KP
19,971
17.6% share
12,908g
217 CS · 6.7/m
个性逃亡者#JP1
Aurelion Sol · Mid
9 / 4 / 16
83.3% KP
35,358
31.1% share
14,880g
207 CS · 6.4/m
ちゃぴ#JP2
Lucian · ADC
8 / 6 / 11
63.3% KP
35,907
31.6% share
14,588g
264 CS · 8.2/m
goyo#mon
Rakan · Support
1 / 9 / 17
60% KP
7,332
6.5% share
8,515g
39 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
