Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Zed
Victory
Ranked Solo/Duo · 287 days ago
23 / 6 / 13
K / D / A
62.1%
Kill participation
1,587.5
Damage / min
17,606g
679.3 gold / min
14
3 placed · 1 cleared
188
7.3 CS / min
Objective control
2
Dragons
0
Baron
10
Towers
2
Inhibitors
1
Herald
0
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryzeta12212#JP1
Karthus · Top
5 / 6 / 18
39.7% KP
29,923
20.7% share
11,576g
150 CS · 5.8/m
野良猫#にゃー
Zed · Jungle
23 / 6 / 13
62.1% KP
41,142
28.5% share
17,606g
188 CS · 7.3/m
iSeNN mindset#xL9x
Talon · Mid
14 / 4 / 6
34.5% KP
23,581
16.3% share
13,253g
174 CS · 6.7/m
VNしゅんた#JP1
Miss Fortune · ADC
15 / 6 / 16
53.4% KP
39,065
27% share
16,896g
203 CS · 7.8/m
NickelHeart#JP1
Leona · Support
1 / 6 / 26
46.6% KP
10,747
7.4% share
8,656g
16 CS · 0.6/m
Red side
Defeatうっしぃ#JP1
Kennen · Top
8 / 11 / 7
55.6% KP
24,156
32.1% share
11,953g
144 CS · 5.6/m
方中山#911
Lee Sin · Jungle
8 / 15 / 5
48.1% KP
13,806
18.4% share
10,988g
119 CS · 4.6/m
千代の富士#4951
Yone · Mid
3 / 10 / 6
33.3% KP
12,960
17.2% share
9,191g
194 CS · 7.5/m
アッシュ#ーーーー
Ashe · ADC
4 / 11 / 4
29.6% KP
13,474
17.9% share
9,051g
140 CS · 5.4/m
共に踊ろうエトランゼ#一生は一度
Poppy · Support
4 / 11 / 6
37% KP
10,816
14.4% share
8,095g
11 CS · 0.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
