Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Blitzcrank
Defeat
Ranked Solo/Duo · 278 days ago
6 / 13 / 3
K / D / A
50%
Kill participation
735.6
Damage / min
8,241g
344.3 gold / min
43
17 placed · 1 cleared
39
1.6 CS / min
Objective control
1
Dragons
1
Baron
10
Towers
1
Inhibitors
1
Herald
2
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory4399赛尔号#奥特曼
Aatrox · Top
9 / 2 / 6
31.9% KP
25,422
23.1% share
12,655g
215 CS · 9/m
梦间见月明#琉璃色
Sylas · Jungle
14 / 5 / 19
70.2% KP
32,525
29.5% share
15,251g
156 CS · 6.5/m
Halloween#はろうぃん
Zed · Mid
8 / 2 / 9
36.2% KP
25,098
22.8% share
12,824g
181 CS · 7.6/m
geriunkonoaji#11222
Miss Fortune · ADC
11 / 4 / 10
44.7% KP
17,200
15.6% share
13,830g
172 CS · 7.2/m
limited days#2026
Pyke · Support
5 / 5 / 15
42.6% KP
9,828
8.9% share
9,501g
34 CS · 1.4/m
Red side
Defeatエレンイェーガー#1965
Darius · Top
1 / 10 / 1
11.1% KP
12,102
17% share
7,191g
158 CS · 6.6/m
Leslie vast#1111
Xin Zhao · Jungle
3 / 10 / 3
33.3% KP
11,724
16.5% share
8,468g
146 CS · 6.1/m
do4luv#blush
Ryze · Mid
5 / 7 / 3
44.4% KP
17,630
24.7% share
11,062g
206 CS · 8.6/m
フダン#fudan
Jinx · ADC
3 / 7 / 4
38.9% KP
12,208
17.1% share
9,349g
159 CS · 6.6/m
野良猫#にゃー
Blitzcrank · Support
6 / 13 / 3
50% KP
17,605
24.7% share
8,241g
39 CS · 1.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
