Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Blitzcrank
Victory
Ranked Solo/Duo · 276 days ago
16 / 4 / 10
K / D / A
60.5%
Kill participation
1,048.4
Damage / min
13,663g
473.9 gold / min
18
4 placed · 2 cleared
128
4.4 CS / min
Objective control
4
Dragons
0
Baron
6
Towers
0
Inhibitors
1
Herald
0
Dragons
1
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory黄色のヨッシー#JP1
Rumble · Top
7 / 4 / 11
41.9% KP
33,486
27.8% share
12,224g
213 CS · 7.4/m
Yama Channel#超強い
Master Yi · Jungle
12 / 4 / 7
44.2% KP
25,270
21% share
14,615g
211 CS · 7.3/m
野良猫#にゃー
Blitzcrank · Mid
16 / 4 / 10
60.5% KP
30,229
25.1% share
13,663g
128 CS · 4.4/m
Yoruwana#mia
Caitlyn · ADC
8 / 3 / 10
41.9% KP
26,017
21.6% share
16,344g
281 CS · 9.7/m
sakezaru#JP1
Braum · Support
0 / 5 / 18
41.9% KP
5,538
4.6% share
7,821g
30 CS · 1/m
Red side
Defeatかなう#burin
Warwick · Top
4 / 11 / 5
45% KP
15,407
17.6% share
11,555g
180 CS · 6.2/m
fuu#3642
Gwen · Jungle
7 / 7 / 5
60% KP
25,156
28.8% share
12,783g
190 CS · 6.6/m
鳥劇場浅草橋店#umai
Qiyana · Mid
1 / 7 / 6
35% KP
18,842
21.6% share
12,110g
235 CS · 8.2/m
jisyoku#2864
Jhin · ADC
5 / 7 / 6
55% KP
18,952
21.7% share
12,674g
230 CS · 8/m
LOL警察#JP1
Janna · Support
3 / 11 / 13
80% KP
8,979
10.3% share
9,456g
32 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
