Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Qiyana
Victory
Ranked Solo/Duo · 275 days ago
12 / 10 / 8
K / D / A
46.5%
Kill participation
1,304.3
Damage / min
15,742g
479.7 gold / min
21
4 placed · 5 cleared
209
6.4 CS / min
Objective control
2
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
3
Dragons
1
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryTadayou#hpygm
Jax · Top
4 / 4 / 5
20.9% KP
12,322
8.1% share
13,694g
268 CS · 8.2/m
GOOD TRY#JP1
Lee Sin · Jungle
4 / 12 / 15
44.2% KP
16,057
10.6% share
12,244g
174 CS · 5.3/m
野良猫#にゃー
Qiyana · Mid
12 / 10 / 8
46.5% KP
42,804
28.1% share
15,742g
209 CS · 6.4/m
Elo#WSGL
Sivir · ADC
20 / 3 / 14
79.1% KP
68,146
44.8% share
23,183g
340 CS · 10.4/m
sup one#541
Nautilus · Support
3 / 7 / 28
72.1% KP
12,829
8.4% share
10,885g
21 CS · 0.6/m
Red side
Defeat無愛想#可愛くない
Quinn · Top
8 / 4 / 5
36.1% KP
32,083
25.9% share
16,258g
328 CS · 10/m
大小姐驾到#Molly
Viego · Jungle
11 / 5 / 12
63.9% KP
29,163
23.5% share
15,919g
239 CS · 7.3/m
十 DEMON TIME 十#end
Kassadin · Mid
4 / 11 / 7
30.6% KP
16,340
13.2% share
10,748g
170 CS · 5.2/m
BBCFSUSANOO#JP1
Smolder · ADC
11 / 11 / 8
52.8% KP
39,539
31.9% share
15,147g
241 CS · 7.3/m
東北を濡らす謎多き遊龍#横濱教父
Braum · Support
2 / 12 / 21
63.9% KP
6,748
5.4% share
9,372g
28 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
