Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Blitzcrank
Victory
Ranked Solo/Duo · 262 days ago
17 / 5 / 9
K / D / A
54.2%
Kill participation
1,027.9
Damage / min
15,776g
470.5 gold / min
75
34 placed · 8 cleared
40
1.2 CS / min
Objective control
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
5
Dragons
2
Baron
11
Towers
3
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat純 愛#1124
Vayne · Top
4 / 15 / 1
23.8% KP
26,885
19.6% share
12,834g
228 CS · 6.8/m
梦间见月明#琉璃色
Talon · Jungle
4 / 12 / 6
47.6% KP
17,531
12.8% share
13,636g
211 CS · 6.3/m
天狐ハク#戀慕之情
Kog'Maw · Mid
5 / 7 / 4
42.9% KP
38,913
28.4% share
13,936g
239 CS · 7.1/m
ユーハイ#045
Jhin · ADC
7 / 8 / 7
66.7% KP
36,697
26.8% share
18,491g
278 CS · 8.3/m
sup one#541
Neeko · Support
1 / 6 / 6
33.3% KP
16,829
12.3% share
8,820g
45 CS · 1.3/m
Red side
Victoryしゅんた1106#JP1
Ornn · Top
4 / 3 / 14
37.5% KP
19,384
14.7% share
14,059g
265 CS · 7.9/m
Leslie vast#1111
Lee Sin · Jungle
16 / 3 / 6
45.8% KP
24,402
18.5% share
18,943g
271 CS · 8.1/m
4399赛尔号#奥特曼
Naafiri · Mid
4 / 6 / 8
25% KP
20,536
15.6% share
14,373g
285 CS · 8.5/m
不高兴#没头脑在哪
Aurelion Sol · ADC
7 / 4 / 13
41.7% KP
33,145
25.1% share
18,127g
255 CS · 7.6/m
AKALIKING#本体はゼド
Blitzcrank · Support
17 / 5 / 9
54.2% KP
34,469
26.1% share
15,776g
40 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
