Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Blitzcrank
Defeat
Ranked Solo/Duo · 262 days ago
5 / 9 / 13
K / D / A
64.3%
Kill participation
562.2
Damage / min
10,672g
346.5 gold / min
69
33 placed · 4 cleared
52
1.7 CS / min
Objective control
4
Dragons
0
Baron
11
Towers
3
Inhibitors
0
Herald
0
Dragons
1
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryytta#JP1
Nocturne · Top
9 / 4 / 9
42.9% KP
19,613
16.2% share
13,411g
206 CS · 6.7/m
Leslie vast#1111
Rek'Sai · Jungle
13 / 6 / 13
61.9% KP
19,767
16.3% share
17,126g
235 CS · 7.6/m
do4luv#blush
Zoe · Mid
11 / 3 / 10
50% KP
31,843
26.3% share
15,000g
262 CS · 8.5/m
hourousummer#325
Yunara · ADC
9 / 7 / 13
52.4% KP
38,781
32% share
18,264g
257 CS · 8.3/m
Greed is Good#JP1
Braum · Support
0 / 8 / 23
54.8% KP
11,195
9.2% share
8,988g
26 CS · 0.8/m
Red side
Defeat天狐ハク#戀慕之情
Swain · Top
4 / 9 / 5
32.1% KP
28,285
24.3% share
10,068g
154 CS · 5/m
ewhfjbnwehjbhewf#ewfff
Elise · Jungle
7 / 9 / 9
57.1% KP
17,894
15.4% share
12,753g
151 CS · 4.9/m
ボーマンダ#初手龍舞
Veigar · Mid
4 / 6 / 1
17.9% KP
18,265
15.7% share
11,969g
242 CS · 7.9/m
ユーハイ#045
Kai'Sa · ADC
8 / 9 / 9
60.7% KP
34,811
29.9% share
16,919g
250 CS · 8.1/m
AKALIKING#本体はゼド
Blitzcrank · Support
5 / 9 / 13
64.3% KP
17,315
14.9% share
10,672g
52 CS · 1.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
