Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Zed
Victory
Ranked Solo/Duo · 261 days ago
10 / 2 / 9
K / D / A
41.3%
Kill participation
1,255.6
Damage / min
15,591g
610.2 gold / min
12
3 placed · 1 cleared
207
8.1 CS / min
Objective control
1
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatBangha#TOP
Zaahen · Top
8 / 6 / 2
43.5% KP
19,654
25% share
13,278g
205 CS · 8/m
はちちゃん#0909
Malphite · Jungle
3 / 11 / 7
43.5% KP
13,719
17.5% share
9,102g
131 CS · 5.1/m
noaaa327#卡特剑圣
Master Yi · Mid
7 / 10 / 2
39.1% KP
22,009
28% share
11,103g
149 CS · 5.8/m
葬送のフリーレン#15歳
Aphelios · ADC
4 / 10 / 6
43.5% KP
15,490
19.7% share
10,384g
163 CS · 6.4/m
mikann0627#JP1
Soraka · Support
1 / 9 / 13
60.9% KP
7,692
9.8% share
7,629g
19 CS · 0.7/m
Red side
VictoryAKALIKING#本体はゼド
Zed · Top
10 / 2 / 9
41.3% KP
32,081
23.1% share
15,591g
207 CS · 8.1/m
china đoóc#2302
Rengar · Jungle
6 / 5 / 11
37% KP
18,133
13% share
12,268g
182 CS · 7.1/m
リーグオブハゲ#JP1
Sylas · Mid
14 / 5 / 14
60.9% KP
32,177
23.1% share
12,448g
146 CS · 5.7/m
Milan#JJJ
Zeri · ADC
11 / 8 / 16
58.7% KP
32,764
23.5% share
15,660g
223 CS · 8.7/m
Melody#I L
Hwei · Support
5 / 3 / 21
56.5% KP
24,004
17.2% share
9,902g
47 CS · 1.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
