Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Zed
Victory
Ranked Solo/Duo · 260 days ago
21 / 7 / 10
K / D / A
67.4%
Kill participation
1,568.5
Damage / min
18,770g
481.1 gold / min
18
3 placed · 4 cleared
216
5.5 CS / min
Objective control
0
Dragons
0
Baron
8
Towers
1
Inhibitors
0
Herald
5
Dragons
2
Baron
8
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat鉄砲玉#JP1
Rumble · Top
10 / 8 / 12
56.4% KP
41,687
27.7% share
16,398g
263 CS · 6.7/m
Sandman#JP2
Talon · Jungle
16 / 7 / 8
61.5% KP
36,936
24.5% share
23,162g
287 CS · 7.4/m
高市早苗の孫#JP5
LeBlanc · Mid
2 / 14 / 9
28.2% KP
25,651
17% share
13,497g
237 CS · 6.1/m
ωNαNαω#404ad
Kai'Sa · ADC
9 / 11 / 9
46.2% KP
32,159
21.4% share
20,920g
310 CS · 7.9/m
晝夜錯覺#0000
Sona · Support
2 / 6 / 22
61.5% KP
14,149
9.4% share
11,444g
34 CS · 0.9/m
Red side
VictoryChưa Tày Đâu#1805
Kennen · Top
7 / 12 / 12
41.3% KP
28,688
17.9% share
14,551g
202 CS · 5.2/m
BC EL#JP1
Ekko · Jungle
9 / 7 / 9
39.1% KP
26,989
16.8% share
17,069g
264 CS · 6.8/m
AKALIKING#本体はゼド
Zed · Mid
21 / 7 / 10
67.4% KP
61,197
38.2% share
18,770g
216 CS · 5.5/m
杀心成焚z#911
Jinx · ADC
6 / 6 / 16
47.8% KP
31,697
19.8% share
21,158g
349 CS · 8.9/m
always#inori
Thresh · Support
3 / 7 / 16
41.3% KP
11,732
7.3% share
11,946g
45 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
