Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Pyke
Victory
Ranked Solo/Duo · 259 days ago
14 / 4 / 22
K / D / A
78.3%
Kill participation
798
Damage / min
14,212g
481.2 gold / min
82
35 placed · 5 cleared
44
1.5 CS / min
Objective control
0
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatCaptainTheGold#JP1
Gangplank · Top
3 / 7 / 7
50% KP
21,393
17.1% share
17,326g
276 CS · 9.3/m
本間心鈴#美しい虚無
Karthus · Jungle
6 / 7 / 6
60% KP
40,963
32.8% share
13,472g
219 CS · 7.4/m
I Am AtomiKSword#シャドウ
Naafiri · Mid
5 / 6 / 3
40% KP
22,371
17.9% share
13,990g
235 CS · 8/m
Kibunyasan#JP1
Yunara · ADC
5 / 12 / 6
55% KP
29,869
23.9% share
12,146g
204 CS · 6.9/m
キャタピー#Lv100
Alistar · Support
1 / 14 / 10
55% KP
10,329
8.3% share
7,856g
22 CS · 0.7/m
Red side
Victory88888比特菇神88888#facai
Sion · Top
6 / 1 / 13
41.3% KP
27,383
22.4% share
13,782g
236 CS · 8/m
Ruke74#9031
Dr. Mundo · Jungle
8 / 2 / 18
56.5% KP
22,673
18.6% share
16,515g
253 CS · 8.6/m
Say less#fearr
Ryze · Mid
10 / 2 / 11
45.7% KP
28,039
23% share
15,260g
309 CS · 10.5/m
Sandman#JP2
Ashe · ADC
8 / 11 / 19
58.7% KP
20,355
16.7% share
15,050g
190 CS · 6.4/m
AKALIKING#本体はゼド
Pyke · Support
14 / 4 / 22
78.3% KP
23,569
19.3% share
14,212g
44 CS · 1.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
