Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Vex
Defeat
Ranked Solo/Duo · 256 days ago
13 / 8 / 4
K / D / A
77.3%
Kill participation
1,377
Damage / min
14,900g
524.3 gold / min
12
2 placed · 2 cleared
246
8.7 CS / min
Objective control
2
Dragons
1
Baron
6
Towers
1
Inhibitors
1
Herald
2
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorysnowrabbit#2800
Riven · Top
20 / 3 / 4
60% KP
37,890
39.1% share
18,115g
231 CS · 8.1/m
눈건강비타민A#0103
Vi · Jungle
7 / 1 / 9
40% KP
16,093
16.6% share
14,340g
254 CS · 8.9/m
sotto voce#JP1
LeBlanc · Mid
4 / 7 / 7
27.5% KP
17,781
18.4% share
11,015g
187 CS · 6.6/m
szerzno#bomba
Aphelios · ADC
8 / 7 / 4
30% KP
19,522
20.2% share
13,524g
194 CS · 6.8/m
ドレイヴン選手#JP1
Nautilus · Support
1 / 4 / 9
25% KP
5,582
5.8% share
7,711g
25 CS · 0.9/m
Red side
DefeatLastResort#BONK
Ambessa · Top
5 / 8 / 2
31.8% KP
22,347
22.8% share
12,227g
204 CS · 7.2/m
渦喰0#666
Bel'Veth · Jungle
1 / 10 / 7
36.4% KP
8,011
8.2% share
9,261g
172 CS · 6.1/m
AKALIKING#本体はゼド
Vex · Mid
13 / 8 / 4
77.3% KP
39,130
40% share
14,900g
246 CS · 8.7/m
火負いの囚人#UKYO
Yunara · ADC
2 / 8 / 7
40.9% KP
17,754
18.1% share
12,852g
246 CS · 8.7/m
LR Kotone#money
Karma · Support
1 / 6 / 12
59.1% KP
10,614
10.8% share
7,679g
35 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
