Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Akali
Victory
Ranked Solo/Duo · 255 days ago
9 / 4 / 9
K / D / A
64.3%
Kill participation
986.3
Damage / min
13,159g
489.8 gold / min
10
3 placed · 1 cleared
184
6.8 CS / min
Objective control
1
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
6
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatSandman#JP2
Darius · Top
3 / 4 / 3
26.1% KP
13,251
20.1% share
9,703g
206 CS · 7.7/m
senzawa#JP1
Evelynn · Jungle
5 / 4 / 5
43.5% KP
10,434
15.8% share
10,680g
179 CS · 6.7/m
ポテト#8987
Sylas · Mid
7 / 8 / 5
52.2% KP
18,530
28.1% share
9,817g
164 CS · 6.1/m
ωNαNαω#404ad
Vayne · ADC
6 / 8 / 7
56.5% KP
16,467
25% share
11,263g
188 CS · 7/m
kaitoXD#JP1
Thresh · Support
2 / 4 / 15
73.9% KP
7,249
11% share
8,016g
31 CS · 1.2/m
Red side
Victoryしゅんた1106#JP1
Shen · Top
3 / 3 / 12
53.6% KP
12,051
14.7% share
10,241g
179 CS · 6.7/m
Ozzy Osbourne#4EVER
Kha'Zix · Jungle
7 / 5 / 11
64.3% KP
17,316
21.1% share
12,423g
196 CS · 7.3/m
AKALIKING#本体はゼド
Akali · Mid
9 / 4 / 9
64.3% KP
26,498
32.2% share
13,159g
184 CS · 6.8/m
負けない人生負けない気持ち#061i
Twitch · ADC
6 / 5 / 7
46.4% KP
18,532
22.5% share
11,946g
181 CS · 6.7/m
i aint depressed#112
Nautilus · Support
3 / 6 / 14
60.7% KP
7,853
9.5% share
8,117g
31 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
