Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Zed
Victory
Ranked Solo/Duo · 245 days ago
14 / 5 / 4
K / D / A
51.4%
Kill participation
1,238.9
Damage / min
15,016g
504.2 gold / min
13
4 placed · 1 cleared
199
6.7 CS / min
Objective control
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatCTRLME#77777
Rumble · Top
9 / 5 / 5
53.8% KP
18,815
20.2% share
11,765g
206 CS · 6.9/m
我要验牌#十JQKA
Rengar · Jungle
13 / 8 / 5
69.2% KP
37,082
39.8% share
16,410g
200 CS · 6.7/m
7 7 7#dream
Twisted Fate · Mid
0 / 6 / 12
46.2% KP
5,536
5.9% share
10,228g
167 CS · 5.6/m
ŁŁŁ#zzz
Yunara · ADC
4 / 7 / 6
38.5% KP
27,795
29.8% share
13,166g
237 CS · 8/m
Clemmington#JP2
Braum · Support
0 / 9 / 8
30.8% KP
3,943
4.2% share
6,972g
36 CS · 1.2/m
Red side
Victorywas good day#JP1
Galio · Top
4 / 10 / 8
34.3% KP
17,436
13.8% share
10,792g
195 CS · 6.5/m
88888比特菇神88888#facai
Zyra · Jungle
2 / 4 / 13
42.9% KP
27,939
22.2% share
13,207g
247 CS · 8.3/m
AKALIKING#本体はゼド
Zed · Mid
14 / 5 / 4
51.4% KP
36,898
29.3% share
15,016g
199 CS · 6.7/m
すきだから#JP2
Varus · ADC
15 / 5 / 7
62.9% KP
34,490
27.4% share
18,688g
274 CS · 9.2/m
捨てるキング#JAA
Lulu · Support
0 / 2 / 23
65.7% KP
9,277
7.4% share
9,268g
24 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
