Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ahri
Defeat
Ranked Solo/Duo · 245 days ago
5 / 4 / 5
K / D / A
35.7%
Kill participation
823.5
Damage / min
12,801g
415.4 gold / min
14
4 placed · 1 cleared
275
8.9 CS / min
Objective control
3
Dragons
1
Baron
8
Towers
3
Inhibitors
1
Herald
1
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryバス乗りできないと文句言いながら#降参します
Illaoi · Top
3 / 7 / 2
20% KP
31,247
26.4% share
14,182g
256 CS · 8.3/m
Kangkuk#JPJP
Nidalee · Jungle
3 / 3 / 9
48% KP
15,197
12.8% share
14,244g
270 CS · 8.8/m
ぎょねこ#魚猫9
Zed · Mid
5 / 5 / 4
36% KP
24,623
20.8% share
12,245g
239 CS · 7.8/m
sad little taka#JP1
Hwei · ADC
5 / 7 / 11
64% KP
27,202
22.9% share
15,227g
256 CS · 8.3/m
白雪ひな#JP16
Qiyana · Support
9 / 6 / 7
64% KP
20,261
17.1% share
11,731g
60 CS · 1.9/m
Red side
Defeatはたゆう#JP1
Tahm Kench · Top
1 / 4 / 5
21.4% KP
12,375
13% share
9,198g
185 CS · 6/m
hedonistic#JP1
Fiddlesticks · Jungle
14 / 4 / 9
82.1% KP
28,676
30.1% share
14,274g
188 CS · 6.1/m
AKALIKING#本体はゼド
Ahri · Mid
5 / 4 / 5
35.7% KP
25,378
26.7% share
12,801g
275 CS · 8.9/m
귀찮게하지마#6116
Sivir · ADC
6 / 6 / 13
67.9% KP
20,352
21.4% share
15,366g
285 CS · 9.2/m
爲什麽這樣子#にうま
Leona · Support
2 / 7 / 16
64.3% KP
8,377
8.8% share
8,448g
34 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
