Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Defeat
Ranked Solo/Duo · 227 days ago
5 / 10 / 3
K / D / A
47.1%
Kill participation
661.2
Damage / min
10,378g
350.2 gold / min
11
4 placed · 1 cleared
191
6.4 CS / min
Objective control
2
Dragons
1
Baron
11
Towers
2
Inhibitors
1
Herald
2
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryねすてぃー#7777
Sett · Top
3 / 4 / 11
34.1% KP
9,948
8.4% share
12,069g
195 CS · 6.6/m
ewhfjbnwehjbhewf#ewfff
Rek'Sai · Jungle
17 / 0 / 14
75.6% KP
33,727
28.5% share
18,219g
239 CS · 8.1/m
For Twice Sana#JP1
Vex · Mid
8 / 4 / 10
43.9% KP
29,759
25.1% share
15,019g
279 CS · 9.4/m
Yuhi#045
Jhin · ADC
10 / 4 / 14
58.5% KP
37,043
31.3% share
15,878g
254 CS · 8.6/m
Stormlander#8888
Karma · Support
3 / 5 / 16
46.3% KP
8,022
6.8% share
8,786g
24 CS · 0.8/m
Red side
DefeatMay#0823
Vayne · Top
4 / 10 / 2
35.3% KP
28,022
23.2% share
12,120g
218 CS · 7.4/m
房产手机网卡加好友#888
Zyra · Jungle
1 / 9 / 4
29.4% KP
22,849
18.9% share
11,618g
218 CS · 7.4/m
AKALIKING#本体はゼド
Sylas · Mid
5 / 10 / 3
47.1% KP
19,594
16.2% share
10,378g
191 CS · 6.4/m
always#inori
Lucian · ADC
3 / 4 / 2
29.4% KP
25,986
21.5% share
12,491g
245 CS · 8.3/m
ScriniK#JP1
Vel'Koz · Support
4 / 8 / 5
52.9% KP
24,315
20.1% share
9,696g
51 CS · 1.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
