Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Blitzcrank
Defeat
Ranked Solo/Duo · 227 days ago
3 / 8 / 5
K / D / A
40%
Kill participation
493.2
Damage / min
7,371g
258.6 gold / min
73
27 placed · 7 cleared
33
1.2 CS / min
Objective control
3
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
1
Dragons
1
Baron
11
Towers
3
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatsYuuus#JP1
Renekton · Top
4 / 8 / 1
25% KP
17,844
17.7% share
9,426g
194 CS · 6.8/m
nihongotabemasen#viet
Jarvan IV · Jungle
5 / 4 / 6
55% KP
15,866
15.7% share
11,724g
206 CS · 7.2/m
8114149#419
Hwei · Mid
4 / 4 / 4
40% KP
29,458
29.2% share
11,219g
233 CS · 8.2/m
Tako Yankee#1112
Yunara · ADC
4 / 8 / 5
45% KP
23,531
23.4% share
11,514g
221 CS · 7.8/m
AKALIKING#本体はゼド
Blitzcrank · Support
3 / 8 / 5
40% KP
14,056
14% share
7,371g
33 CS · 1.2/m
Red side
Victoryhetel fanboy#JP1
Jax · Top
4 / 3 / 11
46.9% KP
29,148
25.8% share
12,429g
239 CS · 8.4/m
May#0823
Viego · Jungle
21 / 1 / 7
87.5% KP
31,786
28.2% share
18,032g
188 CS · 6.6/m
Recap#125
Ryze · Mid
3 / 7 / 11
43.8% KP
23,561
20.9% share
11,458g
213 CS · 7.5/m
Singularity#1915
Smolder · ADC
4 / 3 / 11
46.9% KP
19,572
17.4% share
14,293g
243 CS · 8.5/m
Stormlander#8888
Karma · Support
0 / 6 / 22
68.8% KP
8,732
7.7% share
8,522g
24 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
