Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Blitzcrank
Victory
Ranked Solo/Duo · 213 days ago
5 / 11 / 10
K / D / A
42.9%
Kill participation
734.9
Damage / min
10,175g
341.1 gold / min
55
29 placed · 3 cleared
31
1 CS / min
Objective control
3
Dragons
1
Baron
5
Towers
0
Inhibitors
1
Herald
1
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatやなぎなぎ#麻枝准
Talon · Top
7 / 8 / 3
27% KP
25,102
20.1% share
11,666g
215 CS · 7.2/m
いい夢見てね#おやすみ
Lee Sin · Jungle
11 / 5 / 3
37.8% KP
20,359
16.3% share
13,201g
238 CS · 8/m
manmaru20#5038
Aurora · Mid
7 / 7 / 7
37.8% KP
27,646
22.1% share
11,624g
202 CS · 6.8/m
伏魔御廚子#Gimi
Yunara · ADC
7 / 4 / 8
40.5% KP
31,362
25.1% share
17,385g
304 CS · 10.2/m
我要验牌#十JQKA
Elise · Support
5 / 11 / 12
45.9% KP
20,454
16.4% share
8,857g
17 CS · 0.6/m
Red side
Victoryびょんしんゲーミング#びょんしん
Xin Zhao · Top
14 / 4 / 7
60% KP
39,236
32.3% share
19,260g
281 CS · 9.4/m
oみるくo#milk
Graves · Jungle
7 / 3 / 5
34.3% KP
21,951
18.1% share
14,900g
235 CS · 7.9/m
蒙古タンメン#NKMT
Tahm Kench · Mid
4 / 8 / 5
25.7% KP
23,912
19.7% share
11,103g
169 CS · 5.7/m
Color Your Night#wing
Xayah · ADC
5 / 11 / 8
37.1% KP
14,286
11.8% share
12,822g
185 CS · 6.2/m
AKALIKING#本体はゼド
Blitzcrank · Support
5 / 11 / 10
42.9% KP
21,926
18.1% share
10,175g
31 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
