Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Akali
Defeat
Ranked Solo/Duo · 212 days ago
11 / 8 / 3
K / D / A
45.2%
Kill participation
943.8
Damage / min
11,082g
455.1 gold / min
6
3 placed · 0 cleared
159
6.5 CS / min
Objective control
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
7
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatDirtywork#aeæ
Gnar · Top
9 / 5 / 7
51.6% KP
27,334
25.6% share
11,241g
155 CS · 6.4/m
I Am AtomiK#シャドウ
Sylas · Jungle
4 / 11 / 10
45.2% KP
14,936
14% share
10,535g
130 CS · 5.3/m
AKALIKING#本体はゼド
Akali · Mid
11 / 8 / 3
45.2% KP
22,981
21.5% share
11,082g
159 CS · 6.5/m
看着我的眼睛说#66666
Ezreal · ADC
6 / 9 / 8
45.2% KP
35,949
33.6% share
12,052g
203 CS · 8.3/m
ぽぽぽぽおーん#JP1
Rakan · Support
1 / 10 / 11
38.7% KP
5,723
5.4% share
6,646g
14 CS · 0.6/m
Red side
Victoryかなう#burin
Skarner · Top
3 / 9 / 15
41.9% KP
21,668
16.3% share
9,339g
115 CS · 4.7/m
ねすてぃー#7777
Viego · Jungle
20 / 4 / 8
65.1% KP
36,353
27.4% share
17,176g
193 CS · 7.9/m
やなみあんな#負けヒロ
Viktor · Mid
2 / 4 / 18
46.5% KP
25,557
19.2% share
9,364g
177 CS · 7.3/m
リーグオブハゲ#JP1
Kai'Sa · ADC
14 / 9 / 14
65.1% KP
38,058
28.6% share
15,622g
167 CS · 6.9/m
hourousummer#325
Leona · Support
4 / 5 / 18
51.2% KP
11,229
8.5% share
9,217g
40 CS · 1.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
