Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Xerath
Victory
Ranked Solo/Duo · 212 days ago
11 / 1 / 15
K / D / A
70.3%
Kill participation
1,133.7
Damage / min
13,278g
434.9 gold / min
19
12 placed · 2 cleared
239
7.8 CS / min
Objective control
1
Dragons
1
Baron
4
Towers
0
Inhibitors
1
Herald
4
Dragons
0
Baron
6
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatかなう#burin
K'Sante · Top
6 / 2 / 7
54.2% KP
20,724
19.8% share
11,514g
183 CS · 6/m
ねすてぃー#7777
Vi · Jungle
9 / 7 / 6
62.5% KP
29,059
27.8% share
15,329g
232 CS · 7.6/m
Ceros#111
Lissandra · Mid
2 / 4 / 10
50% KP
17,391
16.6% share
11,524g
272 CS · 8.9/m
リーグオブハゲ#JP1
Lucian · ADC
5 / 15 / 4
37.5% KP
26,212
25.1% share
11,564g
176 CS · 5.8/m
わさびくん#4032
Braum · Support
2 / 9 / 14
66.7% KP
11,196
10.7% share
9,200g
36 CS · 1.2/m
Red side
VictoryDirtywork#aeæ
Rumble · Top
2 / 5 / 10
32.4% KP
33,667
22.7% share
11,897g
223 CS · 7.3/m
RM stan account#EUW
Xin Zhao · Jungle
1 / 6 / 15
43.2% KP
21,585
14.5% share
10,865g
205 CS · 6.7/m
AKALIKING#本体はゼド
Xerath · Mid
11 / 1 / 15
70.3% KP
34,617
23.3% share
13,278g
239 CS · 7.8/m
看着我的眼睛说#66666
Vayne · ADC
12 / 7 / 14
70.3% KP
34,711
23.4% share
16,237g
171 CS · 5.6/m
LUNA ALBA LI XV#ALBUS
Mel · Support
11 / 6 / 17
75.7% KP
23,877
16.1% share
11,862g
50 CS · 1.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
