Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Defeat
Ranked Solo/Duo · 208 days ago
6 / 8 / 6
K / D / A
46.2%
Kill participation
997.8
Damage / min
14,829g
450.5 gold / min
18
11 placed · 3 cleared
274
8.3 CS / min
Objective control
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
4
Dragons
2
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatAKALIKING#本体はゼド
Yone · Top
6 / 8 / 6
46.2% KP
32,845
32.5% share
14,829g
274 CS · 8.3/m
hedonistic#JP1
Fiddlesticks · Jungle
4 / 6 / 9
50% KP
16,104
15.9% share
11,761g
178 CS · 5.4/m
栗悟飯#krgh
Anivia · Mid
0 / 6 / 4
15.4% KP
7,206
7.1% share
10,043g
243 CS · 7.4/m
for nothing#1111
Jhin · ADC
10 / 9 / 7
65.4% KP
25,336
25% share
17,044g
239 CS · 7.3/m
JuiceWRLD#AFGK
Mel · Support
6 / 10 / 9
57.7% KP
19,681
19.5% share
11,690g
74 CS · 2.2/m
Red side
Victory白咲こいし#JP1
Malphite · Top
4 / 5 / 12
41% KP
20,025
16.8% share
12,661g
194 CS · 5.9/m
Father of china#2302
Viego · Jungle
15 / 3 / 4
48.7% KP
27,958
23.4% share
19,955g
339 CS · 10.3/m
aspire#JINBU
Akali · Mid
10 / 2 / 6
41% KP
32,410
27.1% share
15,340g
264 CS · 8/m
GOOD TRY#JP1
Varus · ADC
9 / 9 / 13
56.4% KP
30,396
25.5% share
18,193g
259 CS · 7.9/m
ヤップヤップ#cn1
Blitzcrank · Support
1 / 7 / 15
41% KP
8,609
7.2% share
9,567g
35 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
