Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Victory
Ranked Solo/Duo · 208 days ago
20 / 4 / 10
K / D / A
71.4%
Kill participation
1,377.7
Damage / min
19,896g
505 gold / min
22
4 placed · 5 cleared
252
6.4 CS / min
Objective control
3
Dragons
2
Baron
2
Towers
0
Inhibitors
0
Herald
3
Dragons
0
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatI Am AtomiKSword#シャドウ
Gwen · Top
6 / 8 / 10
45.7% KP
40,994
24.8% share
18,992g
327 CS · 8.3/m
BC EL#JP1
Graves · Jungle
20 / 8 / 4
68.6% KP
60,760
36.7% share
23,424g
326 CS · 8.3/m
Chovy#FAN97
LeBlanc · Mid
2 / 10 / 9
31.4% KP
22,614
13.7% share
13,202g
218 CS · 5.5/m
十 DEMON TIME 十#end
Ashe · ADC
2 / 8 / 13
42.9% KP
23,662
14.3% share
12,950g
182 CS · 4.6/m
グレイラースY#JP1
Fiddlesticks · Support
5 / 8 / 16
60% KP
17,400
10.5% share
11,699g
49 CS · 1.2/m
Red side
VictoryHeroSiege#11111
Singed · Top
1 / 7 / 16
40.5% KP
19,761
12.3% share
13,924g
269 CS · 6.8/m
ゆにか#1122
Nocturne · Jungle
9 / 6 / 14
54.8% KP
27,434
17% share
18,195g
281 CS · 7.1/m
AKALIKING#本体はゼド
Sylas · Mid
20 / 4 / 10
71.4% KP
54,280
33.7% share
19,896g
252 CS · 6.4/m
i play fill#ツケ穴
Varus · ADC
9 / 8 / 14
54.8% KP
47,129
29.2% share
20,807g
328 CS · 8.3/m
Charley#rakan
Neeko · Support
3 / 10 / 16
45.2% KP
12,600
7.8% share
11,586g
44 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
