Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Vex
Victory
Normal Draft · 206 days ago
12 / 9 / 19
K / D / A
55.4%
Kill participation
1,276.8
Damage / min
16,287g
478.3 gold / min
7
2 placed · 0 cleared
194
5.7 CS / min
Objective control
1
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
4
Dragons
2
Baron
8
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatけんちゃんぐ#5978
Alistar · Top
2 / 5 / 13
46.9% KP
16,275
13.8% share
11,037g
190 CS · 5.6/m
atuuy#999
Ekko · Jungle
9 / 14 / 3
37.5% KP
17,417
14.7% share
14,152g
181 CS · 5.3/m
klqk#JP1
Galio · Mid
5 / 8 / 9
43.8% KP
19,012
16.1% share
12,436g
178 CS · 5.2/m
リオレウス#333
Ezreal · ADC
15 / 12 / 8
71.9% KP
56,686
47.9% share
20,672g
241 CS · 7.1/m
0141take#3571
Seraphine · Support
1 / 17 / 11
37.5% KP
8,838
7.5% share
9,080g
40 CS · 1.2/m
Red side
Victoryalbus#JP2
Sion · Top
3 / 5 / 18
37.5% KP
32,843
15.6% share
12,953g
199 CS · 5.8/m
Percy Jackson#RPTDE
Vi · Jungle
26 / 6 / 8
60.7% KP
65,687
31.2% share
20,865g
230 CS · 6.8/m
ひつじ#羊羊羊
Ahri · Mid
10 / 4 / 14
42.9% KP
33,622
16% share
14,325g
221 CS · 6.5/m
AKALIKING#本体はゼド
Vex · ADC
12 / 9 / 19
55.4% KP
43,476
20.7% share
16,287g
194 CS · 5.7/m
JP ONANI KING#onani
Xerath · Support
5 / 9 / 29
60.7% KP
34,749
16.5% share
12,096g
44 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
