Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Mel
Defeat
Ranked Solo/Duo · 197 days ago
7 / 5 / 4
K / D / A
44%
Kill participation
1,030.4
Damage / min
11,556g
424.1 gold / min
16
7 placed · 3 cleared
226
8.3 CS / min
Objective control
2
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatLiam Gallagher#0812
Ornn · Top
1 / 8 / 7
32% KP
15,575
16.9% share
7,444g
150 CS · 5.5/m
天才剑修#巧克力
Lee Sin · Jungle
2 / 10 / 7
36% KP
10,075
10.9% share
9,839g
150 CS · 5.5/m
AKALIKING#本体はゼド
Mel · Mid
7 / 5 / 4
44% KP
28,078
30.4% share
11,556g
226 CS · 8.3/m
伏魔御廚子#Gimi
Tristana · ADC
12 / 3 / 6
72% KP
30,052
32.6% share
16,441g
276 CS · 10.1/m
suzukamui#jp2
Nautilus · Support
3 / 9 / 14
68% KP
8,437
9.1% share
8,378g
30 CS · 1.1/m
Red side
VictoryTopK1ng#mnt
Gnar · Top
8 / 3 / 11
54.3% KP
28,882
27.9% share
15,338g
239 CS · 8.8/m
BC EL#JP1
Nidalee · Jungle
13 / 2 / 13
74.3% KP
29,775
28.8% share
14,996g
213 CS · 7.8/m
しゅんた1106#JP1
Zoe · Mid
8 / 4 / 13
60% KP
17,024
16.5% share
11,603g
191 CS · 7/m
hinami#qfsmg
Ashe · ADC
5 / 6 / 15
57.1% KP
21,016
20.3% share
13,178g
191 CS · 7/m
shakespeare#JP1
Braum · Support
1 / 10 / 16
48.6% KP
6,744
6.5% share
7,320g
26 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
