Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Defeat
Ranked Solo/Duo · 192 days ago
16 / 6 / 3
K / D / A
70.4%
Kill participation
1,486.7
Damage / min
14,307g
508.5 gold / min
12
4 placed · 2 cleared
160
5.7 CS / min
Objective control
3
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
0
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory混血 女友#aaa
Malphite · Top
5 / 6 / 10
35.7% KP
23,675
17.5% share
10,287g
168 CS · 6/m
HaoMWu#JP1
Kayn · Jungle
20 / 5 / 12
76.2% KP
38,665
28.6% share
16,704g
160 CS · 5.7/m
YonYon#RoRo
Nasus · Mid
8 / 3 / 11
45.2% KP
33,049
24.5% share
13,129g
216 CS · 7.7/m
Pplek#JP12
Varus · ADC
9 / 10 / 10
45.2% KP
29,630
21.9% share
12,457g
189 CS · 6.7/m
Wuwa#7291
Karma · Support
0 / 3 / 24
57.1% KP
9,994
7.4% share
8,555g
30 CS · 1.1/m
Red side
Defeatじりつしたねこ#JP1
Jax · Top
2 / 7 / 5
25.9% KP
18,055
15.3% share
9,549g
183 CS · 6.5/m
ImNotPoPo#JP1
Nidalee · Jungle
4 / 10 / 9
48.1% KP
18,625
15.8% share
10,866g
146 CS · 5.2/m
AKALIKING#本体はゼド
Sylas · Mid
16 / 6 / 3
70.4% KP
41,827
35.5% share
14,307g
160 CS · 5.7/m
Windows10嫌い#JP1
Sivir · ADC
4 / 8 / 11
55.6% KP
32,428
27.5% share
12,854g
241 CS · 8.6/m
Signo#JP1
Nautilus · Support
1 / 11 / 8
33.3% KP
6,921
5.9% share
7,674g
37 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
