Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Akali
Defeat
Ranked Solo/Duo · 185 days ago
10 / 5 / 6
K / D / A
57.1%
Kill participation
750.8
Damage / min
16,706g
477.3 gold / min
19
5 placed · 3 cleared
253
7.2 CS / min
Objective control
3
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
2
Dragons
0
Baron
5
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory黄色のヨッシー#JP1
Gnar · Top
3 / 4 / 12
40.5% KP
25,340
18.2% share
13,666g
265 CS · 7.6/m
ケリア志望者#gogo
Udyr · Jungle
14 / 4 / 15
78.4% KP
33,352
23.9% share
18,616g
233 CS · 6.7/m
狛枝へビスケット#6245
Aurelion Sol · Mid
11 / 6 / 10
56.8% KP
42,363
30.4% share
15,937g
261 CS · 7.5/m
RuneFactoryが大好きだ#YRA
Jinx · ADC
7 / 7 / 16
62.2% KP
29,562
21.2% share
19,543g
340 CS · 9.7/m
sakamotoQ#999
Thresh · Support
2 / 7 / 18
54.1% KP
8,739
6.3% share
10,029g
33 CS · 0.9/m
Red side
DefeatPheonix#VG45
Sylas · Top
2 / 7 / 8
35.7% KP
23,435
19% share
12,719g
256 CS · 7.3/m
Milan#bb6
Rek'Sai · Jungle
7 / 7 / 10
60.7% KP
16,370
13.3% share
14,448g
222 CS · 6.3/m
AKALIKING#本体はゼド
Akali · Mid
10 / 5 / 6
57.1% KP
26,279
21.3% share
16,706g
253 CS · 7.2/m
clover#7 7
Ezreal · ADC
6 / 8 / 8
50% KP
40,624
32.9% share
15,490g
272 CS · 7.8/m
いちにち六試合#まで7
Mel · Support
3 / 10 / 10
46.4% KP
16,827
13.6% share
10,071g
47 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
