Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Blitzcrank
Defeat
Normal Draft · 176 days ago
6 / 8 / 6
K / D / A
57.1%
Kill participation
694.1
Damage / min
8,150g
332.2 gold / min
38
18 placed · 4 cleared
36
1.5 CS / min
Objective control
1
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
2
Dragons
0
Baron
5
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatthe Alpha Legend#omae
Mordekaiser · Top
1 / 7 / 5
28.6% KP
19,003
20.5% share
6,969g
139 CS · 5.7/m
B3ntoboxxx#0814
Warwick · Jungle
5 / 9 / 3
38.1% KP
15,444
16.7% share
9,367g
130 CS · 5.3/m
sorana#00113
Xerath · Mid
4 / 4 / 6
47.6% KP
22,285
24.1% share
10,241g
186 CS · 7.6/m
Have a meow day#zzz
Kai'Sa · ADC
5 / 9 / 6
52.4% KP
18,758
20.3% share
9,897g
136 CS · 5.5/m
AKALIKING#本体はゼド
Blitzcrank · Support
6 / 8 / 6
57.1% KP
17,029
18.4% share
8,150g
36 CS · 1.5/m
Red side
VictoryNotKenji#2302
Zaahen · Top
3 / 5 / 1
10.8% KP
13,883
15.3% share
8,244g
178 CS · 7.3/m
heroic#vspo
Lee Sin · Jungle
4 / 2 / 11
40.5% KP
15,861
17.5% share
11,953g
195 CS · 7.9/m
梅雨入り#5719
Sylas · Mid
10 / 8 / 5
40.5% KP
19,284
21.3% share
10,744g
153 CS · 6.2/m
テンラ#ASDF
Vladimir · ADC
18 / 1 / 2
54.1% KP
32,590
36% share
15,073g
194 CS · 7.9/m
twin#vspo
Sona · Support
2 / 5 / 19
56.8% KP
8,921
9.9% share
7,962g
22 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
