Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Blitzcrank
Defeat
Ranked Solo/Duo · 172 days ago
9 / 12 / 6
K / D / A
83.3%
Kill participation
634.9
Damage / min
10,391g
426.4 gold / min
41
19 placed · 1 cleared
24
1 CS / min
Objective control
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat蒙古タンメン#NKMT
Renekton · Top
0 / 7 / 2
11.1% KP
8,147
13.3% share
7,395g
171 CS · 7/m
was good day#JP1
Naafiri · Jungle
2 / 5 / 4
33.3% KP
9,854
16% share
8,603g
144 CS · 5.9/m
HeroSiege#11111
Galio · Mid
0 / 5 / 4
22.2% KP
6,618
10.8% share
7,523g
192 CS · 7.9/m
Mokurooo#NKG
Ziggs · ADC
7 / 10 / 4
61.1% KP
21,333
34.7% share
11,693g
194 CS · 8/m
AKALIKING#本体はゼド
Blitzcrank · Support
9 / 12 / 6
83.3% KP
15,471
25.2% share
10,391g
24 CS · 1/m
Red side
VictoryPiNK#IDT
Rumble · Top
7 / 4 / 10
43.6% KP
25,030
26.6% share
11,402g
187 CS · 7.7/m
Ankochan#20y
Talon · Jungle
12 / 2 / 13
64.1% KP
20,817
22.1% share
14,518g
211 CS · 8.7/m
ひょんじゅん#7795
Ahri · Mid
4 / 2 / 7
28.2% KP
16,417
17.4% share
10,715g
213 CS · 8.7/m
chico#JP1
Kai'Sa · ADC
13 / 3 / 8
53.8% KP
17,907
19% share
14,901g
203 CS · 8.3/m
Feter#JP1
Senna · Support
3 / 8 / 17
51.3% KP
13,971
14.8% share
9,483g
31 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
