Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Xerath
Victory
Ranked Solo/Duo · 169 days ago
11 / 8 / 10
K / D / A
56.8%
Kill participation
1,462.8
Damage / min
14,199g
455.3 gold / min
15
10 placed · 2 cleared
187
6 CS / min
Objective control
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
4
Dragons
2
Baron
11
Towers
3
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatuzume51#JP1
K'Sante · Top
5 / 6 / 4
27.3% KP
21,602
18.7% share
11,527g
212 CS · 6.8/m
BC EL#JP1
Naafiri · Jungle
11 / 9 / 7
54.5% KP
28,782
24.9% share
14,141g
194 CS · 6.2/m
丘 丘#BDTH
Lissandra · Mid
7 / 9 / 5
36.4% KP
25,230
21.8% share
12,340g
227 CS · 7.3/m
naitoman twitch#NEET
Jhin · ADC
7 / 9 / 11
54.5% KP
25,948
22.4% share
14,874g
221 CS · 7.1/m
シルカシルカベサベサ#2180
Zilean · Support
3 / 4 / 18
63.6% KP
14,131
12.2% share
9,414g
54 CS · 1.7/m
Red side
Victoryかなう#burin
Malphite · Top
5 / 5 / 7
32.4% KP
30,440
19.9% share
13,425g
230 CS · 7.4/m
miyamimajitensi#1004
Rek'Sai · Jungle
13 / 4 / 10
62.2% KP
22,298
14.6% share
17,184g
225 CS · 7.2/m
AKALIKING#本体はゼド
Xerath · Mid
11 / 8 / 10
56.8% KP
45,615
29.8% share
14,199g
187 CS · 6/m
ねすてぃー#7171
Lucian · ADC
7 / 12 / 7
37.8% KP
42,059
27.5% share
15,514g
236 CS · 7.6/m
阪本ほり#JP1
Karma · Support
1 / 4 / 21
59.5% KP
12,456
8.1% share
10,630g
37 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
