Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Defeat
Ranked Solo/Duo · 148 days ago
10 / 6 / 8
K / D / A
64.3%
Kill participation
1,361.8
Damage / min
14,159g
512.4 gold / min
11
3 placed · 1 cleared
231
8.4 CS / min
Objective control
1
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
2
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryV1 Mirei#v66
Ambessa · Top
8 / 6 / 5
39.4% KP
39,871
33% share
14,405g
244 CS · 8.8/m
Nakamo bot#KSKBL
Kindred · Jungle
9 / 7 / 11
60.6% KP
37,135
30.8% share
13,958g
208 CS · 7.5/m
RUT0N#2007
Zilean · Mid
3 / 5 / 10
39.4% KP
10,660
8.8% share
9,966g
144 CS · 5.2/m
ダンくん#765
Ashe · ADC
9 / 5 / 9
54.5% KP
26,149
21.7% share
14,347g
186 CS · 6.7/m
inakaB#DDD
Braum · Support
4 / 5 / 17
63.6% KP
6,909
5.7% share
9,198g
18 CS · 0.7/m
Red side
Defeatdogira3#JP1
Cho'Gath · Top
2 / 6 / 4
21.4% KP
12,671
11.6% share
9,455g
196 CS · 7.1/m
メタボリック鈴木#食って寝る
Sylas · Jungle
4 / 7 / 8
42.9% KP
13,063
11.9% share
10,474g
145 CS · 5.2/m
黒翼の堕天使アルカディア#覚醒中
Yone · Mid
10 / 6 / 8
64.3% KP
37,630
34.4% share
14,159g
231 CS · 8.4/m
sorrykazuki1#5659
Jhin · ADC
8 / 7 / 7
53.6% KP
21,356
19.5% share
12,890g
194 CS · 7/m
EsoxLucius#Pyke
Morgana · Support
4 / 7 / 9
46.4% KP
24,727
22.6% share
8,549g
40 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
