Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Zed
Victory
Ranked Solo/Duo · 148 days ago
14 / 6 / 10
K / D / A
60%
Kill participation
1,563.4
Damage / min
17,729g
532.4 gold / min
13
2 placed · 1 cleared
263
7.9 CS / min
Objective control
4
Dragons
1
Baron
10
Towers
1
Inhibitors
1
Herald
1
Dragons
1
Baron
5
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictorySaleynari#1178
Zaahen · Top
1 / 10 / 7
20% KP
13,097
9.5% share
11,400g
212 CS · 6.4/m
N4n44#0808
Aatrox · Jungle
16 / 5 / 11
67.5% KP
29,281
21.2% share
19,415g
284 CS · 8.5/m
黒翼の堕天使アルカディア#覚醒中
Zed · Mid
14 / 6 / 10
60% KP
52,060
37.7% share
17,729g
263 CS · 7.9/m
真贋相愛#じゅんあい
Yasuo · ADC
8 / 9 / 13
52.5% KP
31,638
22.9% share
15,625g
259 CS · 7.8/m
てぃんとん#1017
Nautilus · Support
1 / 6 / 16
42.5% KP
12,125
8.8% share
9,814g
47 CS · 1.4/m
Red side
Defeat無慈悲#沈まぬ者
K'Sante · Top
12 / 5 / 9
58.3% KP
40,337
26.5% share
16,298g
257 CS · 7.7/m
KasuganoSora520#5200
Viego · Jungle
9 / 11 / 11
55.6% KP
31,932
21% share
15,762g
202 CS · 6.1/m
狛枝へビスケット#6245
Aurelion Sol · Mid
9 / 4 / 15
66.7% KP
38,132
25.1% share
15,315g
238 CS · 7.1/m
Day1week#Day1
Jhin · ADC
3 / 9 / 18
58.3% KP
27,881
18.3% share
12,565g
201 CS · 6/m
CG Qoo#JP1
Poppy · Support
3 / 11 / 16
52.8% KP
13,713
9% share
9,240g
25 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
