Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Xerath
Defeat
Ranked Solo/Duo · 143 days ago
13 / 8 / 13
K / D / A
65%
Kill participation
1,856.3
Damage / min
16,185g
474.9 gold / min
14
10 placed · 0 cleared
218
6.4 CS / min
Objective control
2
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatguhu#2200
Yorick · Top
3 / 13 / 4
17.5% KP
29,389
16.3% share
13,117g
261 CS · 7.7/m
日本男模#txy
Kayn · Jungle
10 / 9 / 8
45% KP
37,262
20.7% share
15,337g
199 CS · 5.8/m
黒翼の堕天使アルカディア#覚醒中
Xerath · Mid
13 / 8 / 13
65% KP
63,269
35.1% share
16,185g
218 CS · 6.4/m
Riniwan227#JP1
Varus · ADC
12 / 12 / 10
55% KP
35,186
19.5% share
19,238g
269 CS · 7.9/m
ポケモン#ポケポケ
Maokai · Support
2 / 14 / 20
55% KP
15,204
8.4% share
9,992g
32 CS · 0.9/m
Red side
Victory長野イケメン#けいです
Yone · Top
12 / 7 / 11
41.1% KP
50,406
27.8% share
16,626g
268 CS · 7.9/m
hourly winter#aespa
Lee Sin · Jungle
4 / 8 / 12
28.6% KP
20,792
11.5% share
13,268g
220 CS · 6.5/m
CRYO#クライオ
Anivia · Mid
5 / 5 / 22
48.2% KP
28,640
15.8% share
15,076g
256 CS · 7.5/m
im china#tai
Caitlyn · ADC
33 / 10 / 5
67.9% KP
68,941
38% share
26,027g
266 CS · 7.8/m
勝つために生まれた#0913
Blitzcrank · Support
2 / 10 / 33
62.5% KP
12,643
7% share
11,384g
27 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
