Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Defeat
Ranked Solo/Duo · 134 days ago
10 / 9 / 5
K / D / A
35.7%
Kill participation
1,233.6
Damage / min
13,796g
454.8 gold / min
19
3 placed · 5 cleared
243
8 CS / min
Objective control
1
Dragons
0
Baron
8
Towers
1
Inhibitors
1
Herald
3
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryでぶっちょタロン#JP1
Sion · Top
3 / 6 / 4
17.5% KP
16,401
12.7% share
12,774g
252 CS · 8.3/m
Ξ º ω º Ξ#3489
Rek'Sai · Jungle
8 / 5 / 19
67.5% KP
31,731
24.6% share
16,157g
207 CS · 6.8/m
Julius#1989
Taliyah · Mid
6 / 13 / 8
35% KP
18,761
14.5% share
11,808g
197 CS · 6.5/m
Sung#JP2
Lucian · ADC
17 / 6 / 7
60% KP
47,370
36.7% share
19,374g
244 CS · 8/m
HzAzukiSs#Hz6
Pyke · Support
6 / 12 / 12
45% KP
14,780
11.5% share
10,330g
23 CS · 0.8/m
Red side
Defeatなすび改二#JP1
Anivia · Top
9 / 3 / 5
33.3% KP
32,022
21.8% share
12,663g
228 CS · 7.5/m
Blender#Blend
Poppy · Jungle
13 / 9 / 11
57.1% KP
31,147
21.2% share
14,945g
180 CS · 5.9/m
黒翼の堕天使アルカディア#覚醒中
Yone · Mid
10 / 9 / 5
35.7% KP
37,420
25.5% share
13,796g
243 CS · 8/m
敗北者のACE#JP1
Lux · ADC
8 / 10 / 15
54.8% KP
34,303
23.3% share
15,639g
228 CS · 7.5/m
Snow Panda#SNOW
Galio · Support
2 / 9 / 18
47.6% KP
12,056
8.2% share
9,065g
31 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
