Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lee Sin
Victory
Ranked Solo/Duo · 132 days ago
12 / 3 / 9
K / D / A
60%
Kill participation
1,260.2
Damage / min
13,990g
531.6 gold / min
20
13 placed · 1 cleared
199
7.6 CS / min
Objective control
2
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryHzAzukiSs#Hz6
Olaf · Top
11 / 5 / 7
51.4% KP
25,207
21.3% share
13,971g
174 CS · 6.6/m
黒翼の堕天使アルカディア#覚醒中
Lee Sin · Jungle
12 / 3 / 9
60% KP
33,163
28.1% share
13,990g
199 CS · 7.6/m
アリミル#1209
Katarina · Mid
7 / 1 / 13
57.1% KP
28,097
23.8% share
12,111g
197 CS · 7.5/m
はろーぱいせん#JP1
Xayah · ADC
4 / 4 / 11
42.9% KP
20,997
17.8% share
11,937g
195 CS · 7.4/m
paseri#JP1
Rell · Support
1 / 4 / 21
62.9% KP
10,602
9% share
8,099g
35 CS · 1.3/m
Red side
Defeatsnowrabbit#2800
Camille · Top
4 / 10 / 4
47.1% KP
16,100
20.3% share
8,921g
163 CS · 6.2/m
鋼より刃#刃より剣
Skarner · Jungle
2 / 6 / 10
70.6% KP
17,134
21.6% share
9,092g
130 CS · 4.9/m
GOD of 笹村#ONZED
Zed · Mid
4 / 5 / 5
52.9% KP
19,185
24.2% share
11,342g
204 CS · 7.8/m
Paz#可能性の獣
Senna · ADC
7 / 8 / 3
58.8% KP
16,206
20.5% share
13,375g
234 CS · 8.9/m
ねくぐり#1207
Tahm Kench · Support
0 / 6 / 11
64.7% KP
10,609
13.4% share
6,878g
32 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
