Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Smolder
Victory
Ranked Solo/Duo · 121 days ago
15 / 6 / 8
K / D / A
62.2%
Kill participation
1,265.2
Damage / min
17,445g
602.9 gold / min
24
11 placed · 1 cleared
264
9.1 CS / min
Objective control
1
Dragons
0
Baron
5
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatSiddhartha#jp11
Garen · Top
5 / 6 / 4
31% KP
21,183
18.6% share
13,023g
251 CS · 8.7/m
以爱之名#9998
Wukong · Jungle
10 / 11 / 7
58.6% KP
20,441
18% share
12,518g
155 CS · 5.4/m
KilluaaN#JP1
Malzahar · Mid
7 / 8 / 6
44.8% KP
26,437
23.2% share
11,594g
205 CS · 7.1/m
siotann3#JP1
Swain · ADC
3 / 4 / 10
44.8% KP
20,716
18.2% share
11,860g
214 CS · 7.4/m
jaya aitai#JP1
Senna · Support
4 / 8 / 17
72.4% KP
24,962
21.9% share
10,812g
49 CS · 1.7/m
Red side
Victoryむさん#JP1
Gragas · Top
3 / 3 / 7
27% KP
19,701
15.5% share
11,858g
227 CS · 7.8/m
二人的白皇#tw2
Lee Sin · Jungle
3 / 7 / 9
32.4% KP
16,153
12.7% share
10,816g
161 CS · 5.6/m
黒翼の堕天使アルカディア#覚醒中
Smolder · Mid
15 / 6 / 8
62.2% KP
36,607
28.8% share
17,445g
264 CS · 9.1/m
namazun#JP1
Jinx · ADC
13 / 6 / 13
70.3% KP
37,629
29.6% share
18,966g
260 CS · 9/m
バッドルーティン#JP2
Zaahen · Support
3 / 7 / 15
48.6% KP
17,064
13.4% share
10,414g
46 CS · 1.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
