Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Blitzcrank
Defeat
Ranked Solo/Duo · 117 days ago
4 / 5 / 2
K / D / A
30%
Kill participation
695.6
Damage / min
8,738g
339.1 gold / min
7
6 placed · 0 cleared
142
5.5 CS / min
Objective control
1
Dragons
1
Baron
11
Towers
3
Inhibitors
1
Herald
3
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryしゅんた1106#JP1
Shen · Top
5 / 1 / 15
76.9% KP
23,507
22.9% share
11,540g
188 CS · 7.3/m
January#봄이야
Viego · Jungle
5 / 4 / 9
53.8% KP
12,963
12.6% share
11,368g
158 CS · 6.1/m
福岡が好きです#いいね
Zoe · Mid
5 / 2 / 7
46.2% KP
25,665
25% share
11,796g
213 CS · 8.3/m
NATTOUje#710
Aphelios · ADC
6 / 3 / 8
53.8% KP
28,785
28% share
13,775g
200 CS · 7.8/m
Gin#1225
Warwick · Support
5 / 10 / 10
57.7% KP
11,755
11.4% share
9,430g
34 CS · 1.3/m
Red side
Defeat튼튼짱짱만욱#Hwei
Vayne · Top
3 / 2 / 2
25% KP
14,549
21.3% share
9,249g
213 CS · 8.3/m
イッジー#JP2
Master Yi · Jungle
9 / 7 / 2
55% KP
15,202
22.3% share
11,719g
229 CS · 8.9/m
黒翼の堕天使アルカディア#覚醒中
Blitzcrank · Mid
4 / 5 / 2
30% KP
17,924
26.2% share
8,738g
142 CS · 5.5/m
ADC SION OTP#JP1
Sion · ADC
3 / 10 / 8
55% KP
13,577
19.9% share
9,738g
177 CS · 6.9/m
勝ったら寝る#JP1
Yuumi · Support
1 / 3 / 13
70% KP
7,040
10.3% share
7,105g
13 CS · 0.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
