Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Zed
Victory
Summoner's Rift · 115 days ago
23 / 6 / 4
K / D / A
55.1%
Kill participation
1,915.8
Damage / min
19,298g
685.1 gold / min
13
5 placed · 1 cleared
204
7.2 CS / min
Objective control
2
Dragons
1
Baron
2
Towers
0
Inhibitors
0
Herald
2
Dragons
0
Baron
8
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat尾中板井#JP1
Ryze · Top
12 / 8 / 15
64.3% KP
36,949
30.8% share
13,012g
187 CS · 6.6/m
純愛戰神#3245
Nocturne · Jungle
7 / 9 / 16
54.8% KP
17,904
14.9% share
12,195g
177 CS · 6.3/m
大蒜儿#JP11
Mordekaiser · Mid
1 / 9 / 18
45.2% KP
18,466
15.4% share
9,249g
133 CS · 4.7/m
殺死那个東北人#TENG
Lucian · ADC
18 / 14 / 10
66.7% KP
35,766
29.8% share
16,860g
204 CS · 7.2/m
月の余韻#123
Blitzcrank · Support
4 / 9 / 21
59.5% KP
11,072
9.2% share
8,592g
23 CS · 0.8/m
Red side
Victoryあやたか#JP1
Renekton · Top
6 / 6 / 2
16.3% KP
14,437
9% share
11,732g
217 CS · 7.7/m
mokachi#gwen
Gwen · Jungle
5 / 8 / 8
26.5% KP
13,278
8.2% share
11,442g
172 CS · 6.1/m
黒翼の堕天使アルカディア#覚醒中
Zed · Mid
23 / 6 / 4
55.1% KP
53,963
33.5% share
19,298g
204 CS · 7.2/m
鋼より刃#刃より剣
Brand · ADC
13 / 9 / 16
59.2% KP
65,359
40.6% share
14,998g
180 CS · 6.4/m
NewMeta#ukyo
Nautilus · Support
2 / 13 / 18
40.8% KP
14,115
8.8% share
8,698g
33 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
