Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Blitzcrank
Defeat
Normal Draft · 86 days ago
14 / 8 / 6
K / D / A
60.6%
Kill participation
1,213
Damage / min
13,649g
428.5 gold / min
17
3 placed · 3 cleared
120
3.8 CS / min
Objective control
3
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
1
Dragons
1
Baron
4
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryAzuma9280#8791
Renekton · Top
8 / 4 / 13
44.7% KP
28,804
20.7% share
14,262g
229 CS · 7.2/m
XxehehexX#8871
Malphite · Jungle
5 / 4 / 22
57.4% KP
19,955
14.4% share
13,224g
190 CS · 6/m
横に女かgomi来たらタワー突込#笑顔で
Katarina · Mid
7 / 15 / 7
29.8% KP
20,290
14.6% share
10,609g
148 CS · 4.6/m
GANGIMARI JK#0120
Lucian · ADC
21 / 7 / 13
72.3% KP
55,234
39.8% share
22,698g
270 CS · 8.5/m
せらふぃぃぃーん#がーる
Nami · Support
6 / 4 / 29
74.5% KP
14,640
10.5% share
11,262g
16 CS · 0.5/m
Red side
Defeatじぇじぇmua#3603
Wukong · Top
1 / 11 / 4
15.2% KP
26,916
23.1% share
9,893g
196 CS · 6.2/m
G4MU#쿠로마멘마
Briar · Jungle
7 / 9 / 5
36.4% KP
16,295
14% share
12,134g
137 CS · 4.3/m
黒翼の堕天使アルカディア#覚醒中
Blitzcrank · Mid
14 / 8 / 6
60.6% KP
38,634
33.1% share
13,649g
120 CS · 3.8/m
LoveYu#521
Tristana · ADC
4 / 9 / 8
36.4% KP
24,917
21.4% share
13,962g
244 CS · 7.7/m
NewMeta#JUG
Leona · Support
7 / 10 / 10
51.5% KP
9,935
8.5% share
10,220g
29 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
