Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Akali
Victory
Ranked Solo/Duo · 54 days ago
12 / 11 / 10
K / D / A
56.4%
Kill participation
1,212.5
Damage / min
14,714g
506.8 gold / min
9
3 placed · 0 cleared
184
6.3 CS / min
Objective control
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatゆった#JP1
Yone · Top
2 / 8 / 5
20.6% KP
22,628
20.2% share
9,418g
202 CS · 7/m
Jug riven test#断剑重铸
Ambessa · Jungle
7 / 7 / 7
41.2% KP
21,941
19.6% share
12,548g
166 CS · 5.7/m
みゃんく#JP1
Kennen · Mid
10 / 8 / 2
35.3% KP
26,580
23.8% share
12,728g
205 CS · 7.1/m
Buff Zed Please#111
Kai'Sa · ADC
6 / 10 / 10
47.1% KP
26,639
23.8% share
15,663g
254 CS · 8.7/m
notoriousReform#JP1
Alistar · Support
9 / 6 / 11
58.8% KP
14,024
12.5% share
11,151g
42 CS · 1.4/m
Red side
Victory絶えず自壊する泥の人形#4545
Yorick · Top
3 / 4 / 9
30.8% KP
32,884
24.5% share
12,698g
224 CS · 7.7/m
森の熊さん#JP1
Elise · Jungle
15 / 3 / 6
53.8% KP
30,714
22.9% share
16,340g
202 CS · 7/m
trash team#000
Lissandra · Mid
3 / 9 / 2
12.8% KP
18,882
14.1% share
12,641g
263 CS · 9.1/m
エンハンスアーマメント#咲け青薔薇
Akali · ADC
12 / 11 / 10
56.4% KP
35,202
26.3% share
14,714g
184 CS · 6.3/m
Free HK#JP1
Lee Sin · Support
6 / 7 / 7
33.3% KP
16,383
12.2% share
10,664g
48 CS · 1.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
