Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

LeBlanc
Victory
Ranked Solo/Duo · 53 days ago
16 / 7 / 9
K / D / A
52.1%
Kill participation
1,162.1
Damage / min
13,546g
457.9 gold / min
18
5 placed · 3 cleared
163
5.5 CS / min
Objective control
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
11
Towers
3
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatたけのこの里#1981
Nocturne · Top
2 / 9 / 4
21.4% KP
15,580
15.5% share
9,096g
191 CS · 6.5/m
くむうお配信ヘビーリスナー#タンブル
Hecarim · Jungle
8 / 12 / 11
67.9% KP
23,296
23.1% share
12,056g
180 CS · 6.1/m
necon#JP1
Ahri · Mid
7 / 8 / 8
53.6% KP
22,420
22.3% share
11,432g
185 CS · 6.3/m
Mokurooo#NKG
Ziggs · ADC
9 / 9 / 7
57.1% KP
30,849
30.7% share
16,211g
260 CS · 8.8/m
ImBoostedMonkey#JP1
Alistar · Support
2 / 10 / 19
75% KP
8,502
8.4% share
8,458g
18 CS · 0.6/m
Red side
Victoryhrsm#JP1
Zaahen · Top
11 / 1 / 13
50% KP
34,471
23.8% share
17,904g
238 CS · 8/m
くむお#JP1
Lee Sin · Jungle
14 / 5 / 16
62.5% KP
28,159
19.4% share
15,477g
188 CS · 6.4/m
エンハンスアーマメント#咲け青薔薇
LeBlanc · Mid
16 / 7 / 9
52.1% KP
34,378
23.7% share
13,546g
163 CS · 5.5/m
Z世代#3377
Viktor · ADC
7 / 7 / 14
43.8% KP
27,866
19.2% share
13,065g
203 CS · 6.9/m
HMG CoA#11222
Qiyana · Support
0 / 8 / 18
37.5% KP
20,163
13.9% share
8,519g
31 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
