Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Irelia
Victory
Ranked Solo/Duo · 45 days ago
8 / 10 / 7
K / D / A
50%
Kill participation
1,071.3
Damage / min
13,036g
496.3 gold / min
18
9 placed · 0 cleared
225
8.6 CS / min
Objective control
0
Dragons
0
Baron
6
Towers
1
Inhibitors
0
Herald
3
Dragons
1
Baron
7
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryProgressing#1123
Kennen · Top
7 / 4 / 2
30% KP
12,338
14.4% share
13,570g
203 CS · 7.7/m
range top only#happy
Karthus · Jungle
5 / 6 / 10
50% KP
17,405
20.3% share
10,803g
177 CS · 6.7/m
エンハンスアーマメント#咲け青薔薇
Irelia · Mid
8 / 10 / 7
50% KP
28,139
32.9% share
13,036g
225 CS · 8.6/m
豚トロ#umai
Jinx · ADC
8 / 5 / 6
46.7% KP
20,065
23.4% share
13,792g
218 CS · 8.3/m
uma#ウマー
Thresh · Support
2 / 4 / 16
60% KP
7,678
9% share
8,760g
30 CS · 1.1/m
Red side
Defeat珍棒カキンカキン節#3268
Gangplank · Top
6 / 5 / 3
31% KP
18,384
20% share
11,721g
209 CS · 8/m
唯 一#0823
Qiyana · Jungle
9 / 6 / 5
48.3% KP
18,675
20.3% share
13,967g
179 CS · 6.8/m
腑抜け野郎#444
Malzahar · Mid
5 / 6 / 8
44.8% KP
20,585
22.4% share
12,069g
219 CS · 8.3/m
たいくつひと#JP1
Yunara · ADC
7 / 6 / 6
44.8% KP
27,276
29.7% share
15,415g
260 CS · 9.9/m
かなう#burin
Lulu · Support
2 / 7 / 9
37.9% KP
6,862
7.5% share
8,399g
26 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
