Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Zed
Victory
Ranked Solo/Duo · 41 days ago
13 / 5 / 5
K / D / A
54.5%
Kill participation
1,534.1
Damage / min
13,995g
580.3 gold / min
6
2 placed · 1 cleared
184
7.6 CS / min
Objective control
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatIl1l1I1I#1II11
Kai'Sa · Top
5 / 8 / 3
47.1% KP
18,250
25.8% share
11,673g
190 CS · 7.9/m
Yuntaso#KEKW
Ambessa · Jungle
2 / 6 / 3
29.4% KP
13,046
18.4% share
9,127g
156 CS · 6.5/m
noaaa327#卡特剑圣
Katarina · Mid
3 / 9 / 4
41.2% KP
18,204
25.7% share
8,282g
160 CS · 6.6/m
蒙古タンメン#NKMT
Tahm Kench · ADC
4 / 6 / 5
52.9% KP
14,586
20.6% share
9,643g
151 CS · 6.3/m
pinminmin#pmm
Pyke · Support
3 / 5 / 1
23.5% KP
6,779
9.6% share
7,460g
34 CS · 1.4/m
Red side
Victoryあんま自分を責めんな俺がいるけん#ran
Aatrox · Top
3 / 6 / 3
18.2% KP
11,775
10.8% share
9,534g
177 CS · 7.3/m
ndless#JP2
Karthus · Jungle
12 / 2 / 6
54.5% KP
28,577
26.3% share
14,884g
243 CS · 10.1/m
エンハンスアーマメント#咲け青薔薇
Zed · Mid
13 / 5 / 5
54.5% KP
36,998
34.1% share
13,995g
184 CS · 7.6/m
BTS JHIN#JP4
Jhin · ADC
4 / 2 / 13
51.5% KP
22,468
20.7% share
12,052g
170 CS · 7/m
ガツキン TV#メンダコ
Maokai · Support
1 / 2 / 17
54.5% KP
8,788
8.1% share
7,666g
26 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
